Skip to content
Powered by Pagefind
English
Unit Compendium

Mace in Command An Army: The 3★ Anti-Shield Melee Unit

Update 1's 3★ melee unit; UPDATE 3 (Oct 3) gave it an evolution — Morningstar. Block damage confirmed; knockback was added Sept 22 and removed the same day.

9/15/2026 Update 4 Command An Army Wiki Team Last updated: 10/21/2026 4 min read
Mace in Command An Army: The 3★ Anti-Shield Melee Unit

FAQ

What does the Mace evolve into?
Morningstar, as of the UPDATE 3 launch post (October 3, 2026) — the update that ended the Mace's run as the only Update 1 unit announced without an evolution chain. Morningstar's stat card is still unrecorded, so the "strong now" half stands; the ceiling is now a named form rather than a question mark.
What rarity is the Mace?
3★ at base — announced in the official Update 1 post on September 12, 2026. It and Flaming Archers are the two 3★ arrivals of the update; the other three units shipped at 2★.
What is the Mace good against?
Shields, by official confirmation: the owner's sneak-peek post says the Mace carries block damage — damage that punishes blocking itself. Historically maces answer armor and shields that blades struggle with; the trait confirmation backs the read. A September 22, 2026 patch added knockback on top, then removed it the same day — block damage stands as the only confirmed trait.
Is the Mace or the Halberder line the better anti-shield pick?
Different shapes, same trait. Mace is 3★ power now with a newly named ceiling (Morningstar, card still unrecorded); Halberder is a 2★ base growing into a published 3★ card. The rarity guide's economy argument — feed what your pulls actually duplicate — is the honest tiebreaker until more stat cards exist.

The Mace is the blunt instrument of Update 1 — the only arrival announced without a plural, a rank, or a fancier name. Just the weapon, at 3★, with a confirmed trait that tells you exactly what it is for. This page is its record, honestly bounded: a lot about the Mace is official, and a lot is still empty.

What is the Mace?

From the official Update 1 announcement (September 12, 2026):

Fact Value Status
Rarity 3★ at base Official
Class family Melee frontline Inferred from naming convention — flagged as such
Evolution Mace → Morningstar Official — UPDATE 3 launch post, October 3, 2026
Block damage Carries it Official — owner’s sneak-peek post
Knockback Added September 22, removed the same day Official — patch posts at 00:25 and 22:43

The class-family row is the only inference on the table: the announcement places Mace with the melee frontline by naming convention, not by an explicit class statement. Everything else is the developer’s own.

What does the trait do?

The Mace carries block damage — the owner’s words, in the same sneak-peek post that confirmed the halberd line’s trait. Block damage is the anti-shield stat: where ordinary damage gets reduced by a block, block damage is the punishment for blocking at all. The historical read — maces answer armor and shields that blades struggle with — now has official backing.

That puts the Mace on one side of the game’s newest arms race: the Shieldman line is the wall, the Mace and the Halberder line are the siege, and the September 13 patch’s Shield Damage Indicator made the whole exchange visible (patch history).

Knockback is the one that got away — for now. The September 22, 2026 patch post was a single line — “Mace now has knockback,” the unit’s first appearance in the patch table — and the day’s 22:43 post was one line too: “Removed mace knockback.” The trait shipped and was un-shipped inside a day, so the Mace stands on one confirmed trait (block damage). The episode still says something: knockback is a lever the developer reaches for with this unit, and whether it comes back is a standing watch item — the patch history log holds both lines.

How does it fit an army?

In the army building role table: a holder slot with a breaker streak — the update-units hub slots it as both frontline (3★ base damage) and breaker (the anti-shield answer). Against shield-heavy metas it is the melee answer; its DPS math against unshielded targets is exactly the kind of thing waiting on a stat card.

The strategic trade is rarity-now versus growth: a 3★ base whose ceiling only got its name on October 3 (Morningstar, card still unrecorded) is power you use today; a 2★-to-3★ chain like Halberder is power you grow into. The rarity guide explains why neither is automatically better — duplicate income decides how fast any ceiling actually arrives.

How do you get one?

Summon-pool placement and Gem cost are undocumented. The fastest verified funding for pulls is the nine working codes (14,400 Gems); the summon odds page has the official rates — with the honest caveat that a 3★ base likely sits at the rarer end of the pool, which is an inference, not a published rate.

What is still being verified?

The stat card (base HP/DMG/BLOCK DMG rows — the numbers that would quantify the trait), the Gem cost, summon placement, and Morningstars own stat card — the evolution the UPDATE 3 post announced on October 3, 2026. Each answer lands here with a date as it verifies; the Update 1 units page keeps the class-wide watch list.

Sources

  • Official Roblox event “UPDATE 1 ⚔️ — New Units!” by Fight, Fight, Fight! (September 12, 2026): unit name, 3★ rarity, no documented chain
  • Official COMMAND AN ARMY Discord — #sneak-peaks: the owner’s post confirming the Mace carries block damage
  • Official COMMAND AN ARMY Discord — #update-log, UPDATE 3 launch post (October 3, 2026): the Mace’s first documented chain — Mace → Morningstar
  • Official COMMAND AN ARMY Discord — #update-log, September 13 patch: Shield Damage Indicator (the trait’s visible counterpart)
  • Official COMMAND AN ARMY Discord — #update-log, September 22, 2026 patch pair: “Mace now has knockback” (00:25) and “Removed mace knockback” (22:43)

Gallery

Next objectives

Keep Reading, Commander

Related Articles

Was this helpful?

Advertisement