Mace in Command An Army: The 3★ Anti-Shield Melee Unit
Mace shipped in Update 1 as a 3★ melee unit with no evolution — the owner confirmed it carries block damage, the anti-shield trait. The full honest record.
FAQ
What does the Mace evolve into?
What rarity is the Mace?
What is the Mace good against?
Is the Mace or the Halberder line the better anti-shield pick?
The Mace is the blunt instrument of Update 1 — the only arrival announced without a plural, a rank, or a fancier name. Just the weapon, at 3★, with one confirmed trait that tells you exactly what it is for. This page is its record, honestly bounded: a lot about the Mace is official, and a lot is still empty.
What is the Mace?
From the official Update 1 announcement (September 12, 2026):
| Fact | Value | Status |
|---|---|---|
| Rarity | 3★ at base | Official |
| Class family | Melee frontline | Inferred from naming convention — flagged as such |
| Evolution | None documented | Official (absent from every chain list) |
| Block damage | Carries it | Official — owner’s sneak-peek post |
The class-family row is the only inference on the table: the announcement places Mace with the melee frontline by naming convention, not by an explicit class statement. Everything else is the developer’s own.
What does the trait do?
The Mace carries block damage — the owner’s words, in the same sneak-peek post that confirmed the halberd line’s trait. Block damage is the anti-shield stat: where ordinary damage gets reduced by a block, block damage is the punishment for blocking at all. The historical read — maces answer armor and shields that blades struggle with — now has official backing.
That puts the Mace on one side of the game’s newest arms race: the Shieldman line is the wall, the Mace and the Halberder line are the siege, and the September 13 patch’s Shield Damage Indicator made the whole exchange visible (patch history).
How does it fit an army?
In the army building role table: a holder slot with a breaker streak — the update-units hub slots it as both frontline (3★ base damage) and breaker (the anti-shield answer). Against shield-heavy metas it is the melee answer; its DPS math against unshielded targets is exactly the kind of thing waiting on a stat card.
The strategic trade is rarity-now versus growth: a 3★ base with no documented ceiling is power you use today; a 2★-to-3★ chain like Halberder is power you grow into. The rarity guide explains why neither is automatically better — duplicate income decides how fast any ceiling actually arrives.
How do you get one?
Summon-pool placement and Gem cost are undocumented. The fastest verified funding for pulls is the six working codes (3,900 Gems); the summon odds page has the official rates — with the honest caveat that a 3★ base likely sits at the rarer end of the pool, which is an inference, not a published rate.
What is still being verified?
The stat card (base HP/DMG/BLOCK DMG rows — the numbers that would quantify the trait), the Gem cost, summon placement, and whether “no evolution” stays true as the game updates. Each answer lands here with a date as it verifies; the Update 1 units page keeps the class-wide watch list.
Sources
- Official Roblox event “UPDATE 1 ⚔️ — New Units!” by Fight, Fight, Fight! (September 12, 2026): unit name, 3★ rarity, no documented chain
- Official COMMAND AN ARMY Discord — #sneak-peaks: the owner’s post confirming the Mace carries block damage
- Official COMMAND AN ARMY Discord — #update-log, September 13 patch: Shield Damage Indicator (the trait’s visible counterpart)
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