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Update 1 Patch Notes — Five New Units (September 2026)

Command An Army Update 1 went live September 12, 2026, adding five units — Spear Militia, Halberder, Javelineer, Flaming Archers, and Mace. Here is what shipped.

9/14/2026 Update 1 Command An Army Wiki Team Last updated: 10/27/2026 32 min read
Update 1 Patch Notes — Five New Units (September 2026)

FAQ

When did Command An Army Update 1 release?
Update 1 went live on Saturday, September 12, 2026. The developer group Fight, Fight, Fight! announced it through the official Roblox event "UPDATE 1 ⚔️", which ran from September 12 to September 19, 2026. The game's Roblox title carried the [⚔️NEW UNITS] tag for the update.
What units did Update 1 add?
Five units: Spear Militia (2★, evolves into Spear Vanguard 3★), Halberder (2★, evolves into Imperial Halberder 3★), Javelineer (2★, evolves into Elite Javelineer 3★), Flaming Archers (3★), and Mace (3★). All five names and star ratings come from the developer's own update announcement.
Were there codes for Update 1?
A wave of new Gem codes shipped in the same window, each announced first-party by the developer in the official Discord: SORRY (1,000 Gems, September 11), OPTIMIZE (700, September 10), SHIELDBREAKER (700, September 12, inside the Update 1 announcement itself), and CONQUER (500, September 11). The full tested list lives on our codes page.
Did Update 1 change any existing units?
The announcement itself listed no changes, but the official Discord patch notes do. A balance patch on September 13, 2026 — the day after Update 1 — lessened the range of Archer, Longbowman, Crossbow, and Flaming Archers, increased Spearman/Pikeman speed, and reworked the Javelineer's projectile and shield interactions. The full official patch history is documented on this page.
What is coming after Update 1?
UPDATE 2 — "Guilds and more!" — went live on Saturday, September 19, 2026: the Guild System and a nine-rank Ranked ladder shipped as promised, plus two new units (Rapier, Rapier Knight) with the Parry trait — arrivals the September 12–14 roadmap never teased. Its earnings cuts were reverted in full the same day. UPDATE 3 — titled "The Mongol Update" in its launch post — went live on Saturday, October 3, 2026: two of the three remaining roadmap items landed (the free Mongol battle pass, with Nökör, Bataar, and Khorchin, and the Laestrygonians giants, closing their poll at 85% Yes yet arriving as the game's first 5★ unit alongside Myrmidon), plus Mace → Morningstar and Pikeman → Phalangite evolutions and the Skill Tree, Auto Delete, and AFK Server features. The new map and bug-fixing sweep from the September 20 preview were not in the launch post, the traits system — the option the October 1 vote defeated — was not either, and stat points stay announced-only. On September 20 the owner previewed the next update (new map, Mongol units, a Pikeman evolution, private servers) and promised a 2× XP boost every weekend; Private Servers had already gone live on September 22 (Server Settings — start/end/pause match, map choice, custom time). That weekend promise delivered its first instance on September 26, 2026: the X2 XP weekend event doubled player and unit XP gain. On September 28 the event card's start time moved to 9:00 PM (from the 11:00 AM set on September 22) — same Saturday, same event. After the launch, the card re-dated the Mongols event to Saturday, October 10, 9:00 PM, and a "Next Update — TBA" card joined it (re-checked October 4; unchanged at the October 5 re-check; by the October 8 re-check the Mongols card had dropped its date and reads as a live "Join Event" event, and the second card is now titled "Cosmetics — More customization!", carrying the October 10 slot). The post-launch window then produced two firsts: an October 4 balance patch (20:35) tuned the new arrivals — the game's first patch after UPDATE 3 — and an October 4 poll asked players to pick between Romans and Early Gunpowder, closing October 5 with Romans at 70% (10,855 of 15,504 votes) — the first hint at what follows the Mongol update, though no development has been announced for either pick. A third post-launch event followed on October 6 (01:53): a bug-fix patch — guild bug fixed, major pathfinding improvements — whose post carried a new code, GUILDFIX (5,000 Gems and 10 Skill Crystals); #sneak-peaks also teased "player horse armors" with a dev render of two armored horses — a pointer, nothing announced. October 7 then ran three codeless patches in one day — the "Mosquitos" spawn fix with an improved cannon follow camera (00:43), a camp-spawn pause plus a Shop rework (12:35), and a 50%-off Skill Crystals sale with cavalry, gate-attack pathfinding, Ranked-visualizer, and skill-glint changes (19:13) — and #sneak-peaks closed that evening with a dev-preview video of horse-armor color customization, the same territory as the re-titled "Cosmetics — More customization!" card. The October 1 Unit Trait poll formally closed on October 8 with "Revamp to Unit skill tree (Wait for next upd)" at 56% (9,243 of 16,548 votes) — the traits option stays defeated, now by a final seven-day count. #sneak-peaks kept teasing through the October 9 re-check: the first in-game screenshot of the horse-armor run (October 8 — a player horse in gold-and-black barding), a render of five gold-trimmed weapons and shields (October 9), and a dev preview of two more horse-armor patterns (October 9) — all of it pointers until the Cosmetics card lands its October 10 slot. At the October 10 pre-event re-check that card was unchanged (still "Notify Me" ahead of its 9:00 PM slot that evening) and the carousel had grown a third card — **ARCHER CLASS** ("New player class"), scheduled for **October 17 at 9:00 PM** — with no development announcement behind it yet; #links also carried an invite link for the **Command An Army League** — the separate official guild-wars server announced October 1 — that morning (posted by a Community Manager, October 10 at 03:49 +0800; the League server's invite preview showed 3,431 members). The slot then kept its promise: **UPDATE 4 — "The Cosmetic Update" — went live on Saturday, October 10 at 21:01 +0800**, one minute past the Cosmetics card's 9:00 PM slot — six weapon skins (Eclipse and Radiance sets), six horse armors (Lionheart, Dragonfang, Wyrncrest, Rookguard, Ironhearth, Quilted), a Daily Cosmetic Shop (a new Cosmetics tab in the Store that refreshes every 24 hours and sells for Gems or Robux), Horse Leveling (horses level up through use, raising Health/Stamina/Speed), a Daily Rewards revamp, and balance changes for Knight, Javelineer, Elite Javelineer, Spear Vanguard, and Phalangite, plus a new code — COSMETIC (2,500 Gems and 10 Skill Crystals). The game's Roblox title now carries a `[COSMETICS]` tag, the Cosmetics card reads as a live "Join Event" event, the Mongols card has left the carousel entirely, and the ARCHER CLASS card — unchanged at the October 13 re-check (Saturday, October 17, 9:00 PM, "Notify Me") — now shares the panel with a third card, HALLOWEEN EVENT ("Spooky Season is here!", Saturday, October 31, 2026, 9:00 PM, "Notify Me"), after a one-line October 13 patch (11:54 +0800) added a Halloween Lobby to the game; at the October 14 re-check the Cosmetics event had ended and its card had left the carousel, leaving ARCHER CLASS and HALLOWEEN EVENT as the panel's two upcoming cards. The pointers stack: ARCHER CLASS on October 17, then HALLOWEEN EVENT on October 31. The ARCHER CLASS slot then kept its promise: **UPDATE 5 went live on Saturday, October 17, 2026 at 21:00 +0800** — five seconds past the card's 9:00 PM slot — per the owner's #update-log post: two new **player classes** (Archer — "Take down enemies from afar with a bow!" — and Poleaxe — "A heavy polearm with the longest reach!"), the **Crossbowman → Pavise Crossbowman** evolution (the crossbow family's first documented path), **Sky View** (press M or tap the map icon mid-battle for a top-down view), an **upgraded Ping Wheel** (hold middle mouse), **progression changes** (×2 Gems from matches, quests and rewards; cheaper Skill Tree skills; 1.3× troop mastery XP), and **smarter AI balancing** (uneven teams evened out; AI troops fill in by team strength and can field any 1 to 4 Star melee unit), plus a new code — **CLASSES** (2,500 Gems and 10 Skill Crystals). The first-party signals moved with it: the ARCHER CLASS card flipped to a live "Join Event" event with its date dropped, the game's Roblox title swapped `[COSMETICS]` for `[UPD]`, and the Roblox Updated field's October 17 bump now has its official text. At the October 18 re-check the panel carries the live archer event and HALLOWEEN EVENT (Saturday, October 31, 2026, 9:00 PM, "Notify Me") — the one forward pointer left. No announcement post accompanied it (#announcements still ends at the October 8 poll closure), and the Skill Tree's 19:22 status note still has no fix-shipped follow-up — UPDATE 5 makes its skills cheaper without a fix statement.

Command An Army launched September 5, 2026. One week later the developer shipped the game’s first major content update — Update 1, announced by the official Roblox event “UPDATE 1 ⚔️” with the subtitle “New Units!”. This page is the permanent record of what shipped: the official announcement, verified facts first, and a running “being verified” list for everything the announcement did not spell out. Future updates will be tracked here the same way, dated, the moment they are confirmed.

When did Update 1 go live?

Saturday, September 12, 2026. The official event ran from September 12, 03:00 UTC through September 19, 04:00 UTC, hosted by the developer group Fight, Fight, Fight! — the same group behind the game itself. The game’s Roblox listing carried the [⚔️NEW UNITS] title tag for the occasion, and over 19,000 players joined the event within its first two days. The event page was created September 1 and last updated September 12 — the announcement text below is quoted from it verbatim.

What are the five new units?

The announcement’s unit list — names and star ratings exactly as published; the Flaming Archers evolution cell is our annotation from the official info channel (stars are the game’s rarity ratings):

Unit Rarity Evolution Class family
Spear Militia 2★ Spear Militia → Spear Vanguard (3★) Spears
Halberder 2★ Halberder → Imperial Halberder (3★) Spears (polearm)
Javelineer 2★ Javelineer → Elite Javelineer (3★) Ranged
Flaming Archers 3★ Longbowman → Flaming Archers Ranged
Mace 3★ — Melee frontline

Three things stand out against the launch roster. First, four of the five sit on documented evolution paths — three arrive as base units that evolve (Spear Militia, Halberder, Javelineer), and Flaming Archers is itself the evolution of the launch Longbowman, confirmed word-for-word in the official info channel (“Flaming Archers → Evo of longbow”). Second, two of the five are 3★ at base, matching the strongest launch rarities on day one. Third, the update leans hard into the spear-and-polearm fantasy — a direct answer to cavalry-heavy launch metas, on paper. What the units actually do in matches is being verified now; the per-unit breakdown with first-read analysis lives on the Update 1 units page.

How do the new units fit the six classes?

By name and announced family: Spear Militia and Halberder extend the Spears class — the anti-charge discipline line; Javelineer and Flaming Archers join Ranged — the class that breaks pushes and unsets defenses; Mace joins the melee frontline next to the shield lines. The six-class framework from the unit type overview still holds — Update 1 deepens existing roles rather than adding a seventh class. Where exactly each unit sits within its class (and whether Flaming Archers replace or complement the Archer → Longbowman line) is match-verification work in progress.

Which codes shipped around Update 1?

The update window brought a matching code wave — and every code below is now confirmed first-party, announced by the game’s owner in the official Discord with its own patch post:

  • SORRY — 1,000 Gems (September 11, with the lag-fix “very last reset”)
  • OPTIMIZE — 700 Gems (September 10, with Potato Mode)
  • SHIELDBREAKER — 700 Gems (September 12, inside the Update 1 announcement itself)
  • CONQUER — 500 Gems (September 11)

The two launch-day codes, WAR and RELEASE (500 Gems each, September 5), were still working as of September 21 — as is OPTIMIZE. The other launch-window codes — BUGFIX (250, September 5), LEBALANCE (150, September 6), CONQUEST (250, September 7), and D0ggy103 (500, September 8) — each shipped with an official patch post and expired after Update 1; SORRY, SHIELDBREAKER and CONQUER followed after UPDATE 2 (reported expired by September 21). The tested, dated list is the codes page; it is re-checked after every update.

What did the September 13 patch change?

The day after Update 1, the developer posted a balance patch in the official Discord’s update-log channel (September 13, edited September 14). Every change below is from that post, verbatim in substance:

  • Shield Damage Indicator added — a UI layer that finally makes blocking visible.
  • Mastery XP from troops increased — command units level faster toward the Level-20 evolution gate.
  • Burn damage now applies to players as well — Flaming Archers’ burn threatens enemy commanders, not just their troops.
  • Range lessened for archer, longbowman, crossbow, and flaming archer — the entire Archer lineage plus the crossbow must now position closer. This is also the first patch mention of the Crossbow — official footage predates it in the developer’s July 27 “Crossbowers” sneak peek — a ranged unit that appears in no evolution path or update list; its classification is still unverified.
  • Pikeman/spearman speed increased — the spear line gets faster feet to match its anti-charge job.
  • Javelineer rework — the projectile reduction was removed, and block damage was removed with the owner’s own explanation that Javelineer base damage “will not be lessened by the shield unlike other projectiles.” In plain terms: Javelineer throws now ignore shield damage reduction — a deliberate anti-shield niche.

For a wiki that refused to rank post-update units on day one, this patch is the first real evidence wave — the tier list carries a dated watch note for the ranged placements it touches.

What is the official patch history so far?

Every line below comes from the official update-log channel, which has carried a dated patch post for every change since launch day:

Date (2026) What shipped Code that shipped with it
Sep 5 Launch-day fixes: cavalry attack damage lessened by 10%, pathfinding improved, aim/rush VFX fix BUGFIX — 250 Gems
Sep 6 Gem earnings per match ×1.5, capture 10% faster per attacking player, cannon and troop-spacing fixes LEBALANCE — 150 Gems
Sep 7 4★ summon rate 0.33% → 0.5% (1% with Luck, 1.5% with Super Luck), Ascension stat boost nerfed 10% → 5%, pointing arrows for quests and evolutions, balancing bots for uneven teams CONQUEST — 250 Gems
Sep 8 Archer bug fixed, richer info bar on troops D0ggy103 — 500 Gems
Sep 10 Potato Mode for low-end and mobile devices OPTIMIZE — 700 Gems
Sep 11 Lag-spike cause found and fixed, final reset SORRY — 1,000 Gems, CONQUER — 500 Gems
Sep 12 Update 1 — the five units on this page SHIELDBREAKER — 700 Gems
Sep 13 The balance patch documented in the previous section —

Launch day itself (September 5) also carried the two still-working codes WAR and RELEASE (500 Gems each) from the release Q&A event.

What came after Update 1?

UPDATE 2 (“Guilds and more!”) went live September 19, 2026 — the Guilds-first promise kept. It shipped the Guild System and a nine-rank Ranked ladder (Warrior → Knight → Noble → Commander → General → Warlord → Conqueror → Overlord → Emperor), two new units — Rapier and Rapier Knight — with the Parry trait (Rapiers only), and Spearman/Pikeman squads raised from 24 to 28. Its earnings cuts — gem earnings −30% and troop Mastery XP −30% — were reverted in full the same day, leaving the September 6 economy intact. A balance patch on September 21 tuned the arrivals — Rapier/Rapier Knight ATK INT 1.1 → 0.9, Rapier Knight’s Parry up 20% → 30%, Spartan BlockDurability 110 → 100 — its row is logged on the patch history page.

The rest of the September 12–14 roadmap did not ship in UPDATE 2. Two of its three items have since landed in UPDATE 3 (October 3, 2026); one is still waiting:

  • The Mongol battle pass shipped with UPDATE 3 on October 3 — carrying three units: Nökör, Bataar, and Khorchin. (The team had confirmed the pass would be free, progressed through quests — “No pay to win over here… only pay to flex” — the owner’s words.)
  • Stat points passed their poll — a system to raise player-class stats (Health/Speed/Stamina/AttackDmg) by leveling up, approved 87% on 9,969 votes, closed September 13 — and remain announced-only; the UPDATE 3 launch post did not mention them.
  • Laestrygonians (5★ giants) were polled — the poll ran from September 14 and closed September 21 with Yes at 85%, short of the owner’s hard 95% approval threshold (“if it doesnt get to 95% im not adding it”), and for the next twelve days nothing more was announced; the sketch: roughly 8 troops per summon, high damage, high health, and a ~5-second attack cooldown. The giants shipped anyway: Laestrygonian arrived in UPDATE 3 on October 3 under the update’s “The FIRST 5 Star unit has arrived!” banner, alongside Myrmidon.

The announcement channel stayed warm on September 20: evolution XP was rebalanced and confirmed live the same day (1★→2★ 7,400 → 4,500 XP; 3★→4★ 7,400 → 10,500 XP; 2★→3★ unchanged), a 2× XP boost every weekend was promised, a one-update-every-two-weeks cadence was floated without a final call, and the next update was previewed as a new map, Mongol units, a Pikeman evolution, auto-delete, private servers, and a bug-fixing sweep. The weekend-XP promise has since delivered its first instance: on September 26 the owner announced the X2 XP weekend event live — player and unit XP gain doubled for the weekend — with the matching [X2 XP WEEKEND] tag on the game’s Roblox page title (re-checked September 27). By the September 28 re-check the weekend had closed and the tag was gone from the title.

UPDATE 3 — titled “The Mongol Update” in the launch post — went live on Saturday, October 3, 2026 (the owner had moved it back a week on September 22, from the original September 26 slot, setting an 11:00 AM start that the Roblox event card later moved to 9:00 PM). What shipped, per the #update-log post: the promised Mongol battle pass with three new units — Nökör, Bataar, and Khorchin — plus new units Laestrygonian and Myrmidon under a “The FIRST 5 Star unit has arrived!” banner, two new evolutions (Mace → Morningstar and Pikeman → Phalangite), and the features Skill Tree (the October 1 vote’s winner over releasing unit traits this weekend), Auto Delete, and an AFK Server — with Private Servers, the early September 22 ship, already live. Four codes rode along (LAESTRYGONIAN, UPDATE3, MONGOLS — Gem amounts plus 2 Skill Crystals each — and SKILLTREE, Skill Crystals only). Not in the launch post: the new map and bug-fixing sweep from the September 20 preview, the traits system, and stat points — still watched-for. The Roblox event card has since re-dated the Mongols event to Saturday, October 10, 2026, 9:00 PM, with a “Next Update — TBA” card beside it, and the game’s Roblox title picked up a [MONGOLS] tag (re-checked October 4; unchanged at the October 5 and October 6 re-checks; by the October 8 re-check the Mongols card had dropped its date and reads as a live “Join Event” event, and the second card is now titled “Cosmetics — More customization!”, carrying the October 10 slot; unchanged again at the October 9 re-check — the Cosmetics card still showing “Notify Me” ahead of the slot; unchanged a third time at the October 10 pre-event re-check, and the carousel now carries a third card, ARCHER CLASS (“New player class”), scheduled Saturday, October 17, 2026, 9:00 PM with “Notify Me”; checked October 11 — the Cosmetics event went live at its slot (the card is now a “Join Event” event with its date dropped), the Mongols card has left the carousel entirely, and the panel carries two cards — the live Cosmetics event and ARCHER CLASS, unchanged; re-checked October 12 — both cards unchanged; re-checked October 13 — the carousel now carries three cards: the live Cosmetics event and ARCHER CLASS unchanged, plus a third HALLOWEEN EVENT card (“Spooky Season is here!”, Saturday, October 31, 2026, 9:00 PM, “Notify Me”); checked October 14 — the Cosmetics event has ended and its card has left the carousel entirely (no “Join Event” text renders anywhere on the game page at either of two reads), and the panel carries the two upcoming cards — ARCHER CLASS and HALLOWEEN EVENT — unchanged; re-checked October 15 — both cards unchanged; re-checked October 16 — both cards unchanged; re-checked October 17 — both cards unchanged; checked October 18 — the ARCHER CLASS event went live at its slot, its card now a live “Join Event” event with the date dropped, and the panel carries the live ARCHER CLASS event and HALLOWEEN EVENT; re-checked October 19 — both cards unchanged). The full log row lives on the patch history page.

The post-launch window moved fast. On October 4 at 14:09 the owner put a new poll in #announcements — “Pick one dont ask why” — with two answers: Romans and Early Gunpowder. It closed on October 5 with Romans at 70% (10,855 of 15,504 votes; Early Gunpowder took the remaining 4,649). No explanation came with the poll and no development has been announced for either pick — but the game’s earlier poll on adding units — the Laestrygonians one (September 14–21) — ended with the giants shipping in UPDATE 3, so this vote is the first concrete hint at what follows the Mongol update. It is a hint, not an announcement, and it stays on the watch list until something ships. That same evening (20:35) the first post-UPDATE-3 balance patch landed in #update-log: Laestrygonian Cleave MaxTarget 3 → 4, Phalangite DMG 28 → 23, and a rush-damage falloff for all Polearm units — 100% damage on the first enemy hit, 50% on the second, 25% on the third. Both entries are logged on the patch history page. Since then the window added two more entries. On the evening of October 5 (19:29) the owner posted a one-line tease in #sneak-peaks — “player horse armors” — and just after midnight (October 6, 00:03) followed it with a dev-preview render of two horses in ornate gold-and-red barding: no stats, no update assignment, nothing announced — a pointer, kept on the watch list until something ships. And on October 6 at 01:53 a second post-launch patch landed in #update-log: a guild bug fixed and major pathfinding improvements, with a new code riding along — GUILDFIX, 5,000 Gems and 10 Skill Crystals, the largest package a patch-post code has carried. The patch is logged on the patch history page; the horse-armors tease stays a pointer, not an announcement. The window kept moving on October 7, which became the log’s second three-patch day (the first was September 22): at 00:43 the “Mosquitos” fix — an enemy entering camp can no longer cancel troop spawning — plus an improved cannon follow camera; at 12:35 that behavior tightened into a pause (troops spawning in camp now pause when an enemy player enters camp) alongside a Shop rework; and at 19:13 a 50%-off sale on all Skill Crystals with a cavalry phasing-through fix, a pathfinding fix so units can attack gates, Ranked load-status visualizers, and a glint on units with skills — all three codeless, all three on the patch history page. The owner also acknowledged that evening (19:22) that the Skill Tree was bugged with a fix in progress — no fix-shipped post had followed by the October 10 re-check. And at 23:17 #sneak-peaks carried a 12-second dev-preview video of horse-armor color customization — a white horse in ornate gold barding with a color-picker dialog open — the same customization territory as the re-titled “Cosmetics — More customization!” card (Saturday, October 10, 9:00 PM). The video and the card stay pointers until something ships; the sale is the first one the log has recorded. The window kept moving after that. The Unit Trait poll — the October 1 vote that picked the Skill Tree over the traits system — ran its full seven days and closed on October 8 at 16:40 +0800 with “Revamp to Unit skill tree (Wait for next upd)” at 56% (9,243 of 16,548 votes; “Release unit traits this weekend” took the remaining 7,305, 44%) — the final count confirming the call made twelve minutes in. And #sneak-peaks added three more entries: on October 8 at 18:37 +0800 the horse-armor tease got its first in-game screenshot (the earlier entries were dev previews) — a player horse in ornate gold-and-black barding with an owner nameplate above; on October 9 at 00:09 +0800 a render of five gold-trimmed pieces — a warhammer, a tower shield, a longsword, and a pair of curved blades; and on October 9 at 08:41 +0800 a dev preview of two more horse-armor patterns — red-and-white fleur-de-lis and blue-and-white checkered. Nothing is announced for any of it; the tease stays a pointer into the Cosmetics card’s Saturday slot. The window’s latest stretch (checked October 10): the Cosmetics card read unchanged at a pre-event re-check — still “Notify Me” hours before its 9:00 PM slot that evening — while the event carousel gained a third card, ARCHER CLASS (“New player class”), scheduled for Saturday, October 17, 2026, 9:00 PM with “Notify Me” and no development announcement in any tracked channel yet; and #links, the server’s link directory, booked its first new message since September 28 — a bare invite link to the Command An Army League, the separate official guild-wars server announced October 1, posted by a Community Manager (Saint) on October 10 at 03:49 +0800, with the League server’s invite preview showing 3,431 members. The card and the League server both stay pointers until something ships. The Cosmetics card’s slot then kept its promise: at 21:01 on October 10 — one minute past 9:00 PM — UPDATE 4 — “The Cosmetic Update” went live per the owner’s #update-log post, and the horse-armor watch resolved on schedule: six horse armors (Lionheart, Dragonfang, Wyrncrest, Rookguard, Ironhearth, Quilted) and six weapon skins (Eclipse and Radiance sets) shipped with a Daily Cosmetic Shop (a new Cosmetics tab in the Store — stock refreshes every 24 hours, prices in Gems or Robux), Horse Leveling (horses level up through use, raising Health/Stamina/Speed), a Daily Rewards revamp, and a five-entry balance pass — Knight (HP 247 → 255, DMG 20 → 21, Block 33 → 45), Javelineer (HP 160 → 185, DMG 24 → 28, Range 140 → 170), Elite Javelineer (HP 180 → 215, DMG 28 → 33, Range 155 → 190), Spear Vanguard (HP 314 → 299, DMG 16 → 15), and Phalangite (ATK INT 2 → 2.4) — plus a new code, COSMETIC (2,500 Gems and 10 Skill Crystals; the Javelineer page carries the ranged-chain numbers, the log row is on the patch history page). The first-party signals moved with it: the Roblox title swapped [MONGOLS] for [COSMETICS], the Cosmetics card flipped to a live “Join Event” event, the Mongols card left the carousel entirely, and ARCHER CLASS — re-checked October 13, unchanged (Saturday, October 17, 2026, 9:00 PM, “Notify Me”, still no development announcement in any tracked channel) — now shares the panel with a third card, HALLOWEEN EVENT (“Spooky Season is here!”, Saturday, October 31, 2026, 9:00 PM, “Notify Me”), on the panel by the October 13 re-check. The log moved that day too: at 11:54 +0800 on October 13 a one-line patch in #update-log posted a Halloween Lobby added — the first shipped piece of the Halloween theme, codeless, with no announcement post in #announcements (its newest post is still the October 8 poll closure). The pointers now stack two deep — ARCHER CLASS on October 17, then HALLOWEEN EVENT on October 31. #sneak-peaks closed out October 13 with three evening posts, all after the morning’s patch (read October 14): an in-game screenshot of a horse in ornate red-and-gold barding — fanged, horned faceplate — standing in an ornate hall, its rider in a marble-swirl helmet carrying a skateboard-shaped back cosmetic (14:53 +0800); a ten-second gameplay clip of Phalangite armies pushing a capture point on the classic green field, posted by community manager Edward (18:20 +0800); and a 53-second owner video of horseback riding along dirt paths beside log palisades through rain-soaked, forested, rocky ground — the built-up battlefield shape of the store screenshots seen in motion for the first time on this wiki’s record, in weather none of those screenshots shows, capture-point UI visible, and no map name shown (21:05 +0800). Nothing in the three is announced; the terrain clip is the closest look yet at the ground the September 20 “new map” promise points at, and all three stay pointers. #sneak-peaks followed with two more on October 14 (read October 15): a screenshot of a character shouldering a halberd-form polearm in an ornate dark skin with glowing light-blue patterned trim against the classic green-and-pink terrain — no caption, no stats, no update assignment (19:58 +0800) — and a twelve-second gameplay video from community manager Edward of mounted combat, the class card reading Lancer (Lv. 30): the player rides a purple-caparisoned horse leading silver-armored, red-plumed spear cavalry across the classic green field into a fortified stone compound at Capture Point A, the capture completing mid-clip as the camera pulls up to a bird’s-eye view of the walled ground, no map name shown (23:31 +0800). Nothing in either is announced; both stay pointers — the Lancer clip is the first look on this wiki’s record at the cavalry chain’s ceiling class in live gameplay. #sneak-peaks followed with one more on October 16 (read the same day): a twenty-four-second owner gameplay video with the class card reading Pavise Crossbowman (Lv. 20) — a full Hold formation of crossbow-armed troops with large blue pavise shields advancing on Capture Point A at the fortified stone compound on the classic green field, a blue dragon banner in hand and a halberd-form polearm — the weapon form the October 14 screenshot showed — on the character, no caption, no stats, no update assignment, no map name shown (13:37 +0800). Nothing is announced; it stays a pointer — and the clip is the first post-launch look on this wiki’s record at the crossbow family in live gameplay (the Crossbow page carries the unit-side record). The ARCHER CLASS slot then kept its promise too: at 21:00:05 +0800 on October 17 — five seconds past 9:00 PM — UPDATE 5 went live per the owner’s #update-log post (the patch history page has the full row): two new player classes — Archer (“Take down enemies from afar with a bow!”) and Poleaxe (“A heavy polearm with the longest reach!”) — plus the Crossbowman → Pavise Crossbowman evolution, the crossbow family’s first documented path (the Crossbow page carries the family record, the evolution paths page the eleventh table row), Sky View (press M or tap the map icon mid-battle for a top-down battlefield view), an upgraded Ping Wheel (hold middle mouse), a progression package (×2 Gems from matches, quests and rewards; cheaper Skill Tree skills; 1.3× troop mastery XP), and smarter AI balancing (uneven teams evened out — AI troops fill in by team strength and can field any 1 to 4 Star melee unit) — with a new code riding along: CLASSES (2,500 Gems and 10 Skill Crystals). The first-party signals moved with it: the ARCHER CLASS card flipped to a live “Join Event” event with its date dropped at the slot, the Roblox title swapped [COSMETICS] for [UPD], and the Updated field’s two-day silent movement now has its official text. The pointers have resolved one and held the other: the panel carries the live ARCHER CLASS event and HALLOWEEN EVENT (Saturday, October 31, 2026, 9:00 PM, “Notify Me”) — the one forward pointer left. No announcement post accompanied UPDATE 5 (#announcements still ends at the October 8 poll closure), and the Skill Tree’s 19:22 status note still has no fix-shipped follow-up — UPDATE 5 makes its skills cheaper without a fix statement.

How does Update 1 change the meta?

Carefully-worded answer: nobody knows yet, and anyone publishing confident post-update tier rankings within 48 hours is guessing. What can be said: the Spears class, which launch guides treated as the disciplined counter-pick, just received two units with evolution ceilings — which changes the army building math for the Spears-plus-shields composition. The tier list grades every unit where evidence exists and marks the Update 1 arrivals as “watching” rather than inventing placements — the methodology explains why that discipline is the point.

What is being verified next?

Three questions this page opened with are now closed by official sources (September 14):

  • ✅ Promotion conditions — a unit must reach Mastery Level 20 (the cap) before it can evolve, per the official info channel. Units earn Mastery XP from battles — dealing damage, defeating enemies, and being meaningfully deployed — and the September 13 patch increased troop Mastery XP further.
  • ✅ Flaming Archers’ lineage — they are the evolution of the Longbowman (“Flaming Archers → Evo of longbow”, official info channel), not a sidegrade summon.
  • ✅ Balance changes — the September 13 patch documented above touched launch units directly.

Still open, tracked until each is confirmed in-game:

  • Gem prices for the five units — announced nowhere; readable only in the in-game summoning pool.
  • Full base stat cards — two official sneak-peek cards give a Javelineer (2★, Level 1) and an Imperial Halberder (3★, Level 8) snapshot; the rest are still unrecorded (see the units page).
  • The Crossbow — named in the September 13 patch notes but absent from every evolution path and unit list; class and acquisition unknown.

When a fact above is confirmed, it moves into the body of this page — or the per-unit page — with a date. Nothing ships unverified.

Where do future updates land?

Here. Every official update gets a page under this updates section with the same shape: what shipped, what it changes, what is still being verified — plus the codes page refresh that follows each patch. The official sources are the developer’s Roblox event listings and the announcement channels of the official Discord; this page cites them every time.

Sources

  • Official Roblox event “UPDATE 1 ⚔️ — New Units!” by Fight, Fight, Fight! (September 12–19, 2026) — unit list, star ratings, event dates
  • Official Roblox event “UPDATE 2 — Guilds and more!” — live September 19, 2026 (event card verified September 20)
  • Official Roblox event “UPDATE 3 — New Content Drop!” — went live Saturday, October 3, 2026 (rescheduled from the original September 26 slot per the owner’s September 22 announcement; the card titles the event “Mongols” — same event, same slot — its start time moved from the 11:00 AM set on September 22 to 9:00 PM by the October 2 re-check; since the launch the card has been re-dated to Saturday, October 10, 2026, 9:00 PM, with a second “Next Update — TBA” card beside it; re-checked October 4, again October 5, and again October 6 — unchanged; by the October 8 re-check the Mongols card had dropped its date and reads as a live “Join Event” event, and the second card — “Next Update — TBA” at the October 6 re-check — is now titled “Cosmetics — More customization!” and carries the Saturday, October 10, 2026, 9:00 PM slot; unchanged again at the October 9 re-check, the Cosmetics card still showing “Notify Me” ahead of the slot; unchanged a third time at the October 10 pre-event re-check — and the carousel now carries a third card, ARCHER CLASS (“New player class”), scheduled Saturday, October 17, 2026, 9:00 PM with “Notify Me”; checked October 11 — the Cosmetics event went live at its slot, its card now a “Join Event” event with the date dropped; the Mongols card has left the carousel entirely, and the panel carries two cards — the live Cosmetics event and ARCHER CLASS, whose subtitle, date, time, and “Notify Me” button are unchanged; re-checked October 12 — both cards unchanged; re-checked October 13 — the carousel now carries three cards: the live Cosmetics event and ARCHER CLASS unchanged, plus a third HALLOWEEN EVENT card (“Spooky Season is here!”), scheduled Saturday, October 31, 2026, 9:00 PM with “Notify Me”; checked October 14 — the Cosmetics event has ended and its card has left the carousel entirely (no “Join Event” text renders anywhere on the game page at either of two reads), and the panel carries the two upcoming cards — ARCHER CLASS and HALLOWEEN EVENT — unchanged; re-checked October 15 — both cards unchanged; re-checked October 16 — both cards unchanged; re-checked October 17 — both cards unchanged; checked October 18 — the ARCHER CLASS event went live at its slot, its card now a live “Join Event” event with the date dropped, and the panel carries the live ARCHER CLASS event and HALLOWEEN EVENT; re-checked October 19 — both cards unchanged)
  • Official COMMAND AN ARMY Discord, #update-log channel — dated patch posts, September 5 – October 8, 2026 (all patch history above, every code amount and date, through the October 6 bug-fix patch at 01:53 +0800: guild bug fixed, major pathfinding improvements, GUILDFIX — 5,000 Gems and 10 Skill Crystals; plus the three October 7 patches at 00:43, 12:35, and 19:13 +0800 — the “Mosquitos” spawn fix and cannon camera, the camp-spawn pause and Shop rework, and the 50%-off Skill Crystals sale with cavalry, gate-attack pathfinding, Ranked-visualizer, and skill-glint changes, all three codeless — and a 19:22 +0800 status note acknowledging a Skill Tree bug with a fix in progress; the channel’s newest post at the October 8 re-check; re-checked October 9 — no new posts, the status note still the newest; re-checked October 10 — still no new posts and no fix-shipped follow-up; re-checked October 11 — the newest post is now the UPDATE 4 launch post (October 10, 21:01 +0800): The Cosmetic Update — six weapon skins, six horse armors, the Daily Cosmetic Shop, Horse Leveling, a Daily Rewards revamp, balance changes for Knight, Javelineer, Elite Javelineer, Spear Vanguard, and Phalangite, and a new code — COSMETIC (2,500 Gems and 10 Skill Crystals); the Skill Tree status note still has no fix-shipped follow-up; re-checked October 12 — still no new posts and no fix-shipped follow-up; re-checked October 13 — the newest post is now the October 13 Halloween patch (11:54 +0800): a Halloween Lobby added, no code attached; the Skill Tree status note still has no fix-shipped follow-up; re-checked October 14 — no new posts, the Halloween patch still the newest; the Skill Tree status note still has no fix-shipped follow-up; re-checked October 15 — no new posts, the Halloween patch still the newest; the Skill Tree status note still has no fix-shipped follow-up; re-checked October 16 — no new posts, the Halloween patch still the newest; the Skill Tree status note still has no fix-shipped follow-up; re-checked October 17 — no new posts, the Halloween patch still the newest; the Skill Tree status note still has no fix-shipped follow-up; re-checked October 18 — the newest post is now the UPDATE 5 launch post (October 17, 21:00 +0800): two new player classes — Archer and Poleaxe — the Crossbowman → Pavise Crossbowman evolution, Sky View, an upgraded Ping Wheel, progression changes (×2 Gems from matches, quests and rewards, cheaper Skill Tree skills, 1.3× troop mastery XP), smarter AI balancing, and a new code — CLASSES (2,500 Gems and 10 Skill Crystals); the Skill Tree status note still has no fix-shipped follow-up; re-checked October 19 — no new posts, UPDATE 5 still the newest; the Skill Tree status note still has no fix-shipped follow-up)
  • Official COMMAND AN ARMY Discord, #sneak-peaks — the post-launch tease: a one-line “player horse armors” post (October 5, 2026, 19:29 +0800) followed just after midnight by a dev-preview render of two horses in ornate gold-and-red barding — no stats or update assignment attached (read October 6, 2026); the tease continued with a 12-second dev-preview screen recording of a white horse in ornate gold barding with a color-picker dialog open — horse-armor color customization (October 7, 2026, 23:17 +0800; read October 8, 2026); the wave continued — the run’s first in-game screenshot, a player horse in ornate gold-and-black barding with an owner nameplate above (October 8, 2026, 18:37 +0800), a render of five gold-trimmed pieces — a warhammer, a tower shield, a longsword, and a pair of curved blades (October 9, 2026, 00:09 +0800), and a dev preview of two more horse-armor patterns, red-and-white fleur-de-lis and blue-and-white checkered (October 9, 2026, 08:41 +0800; read October 9, 2026; re-checked October 10 — no new posts since the pattern preview; re-checked October 11 — still none; re-checked October 12 — still none; re-checked October 13 — still none at that morning’s read; three posts landed that evening, read October 14 — an in-game screenshot of a horse in ornate red-and-gold barding with a fanged, horned faceplate in an ornate hall, its rider in a marble-swirl helmet carrying a skateboard-shaped back cosmetic (October 13, 14:53 +0800); a ten-second gameplay clip of Phalangite armies pushing a capture point on the classic green field, posted by community manager Edward (18:20 +0800); and a 53-second owner video of horseback riding along dirt paths beside log palisades through rain-soaked, forested, rocky ground, capture-point UI visible, no map name shown (21:05 +0800); two posts landed October 14, read October 15 — a screenshot of a character shouldering a halberd-form polearm in an ornate dark skin with glowing light-blue patterned trim against the classic green-and-pink terrain, no caption or stats attached (October 14, 19:58 +0800); and a twelve-second gameplay video from community manager Edward of mounted combat with the class card reading Lancer (Lv. 30) — a purple-caparisoned horse leading silver-armored, red-plumed spear cavalry across the classic green field into a fortified stone compound at Capture Point A, the capture completing mid-clip as the camera pulls up to a bird’s-eye view, no map name shown (October 14, 23:31 +0800); one post landed October 16, read the same day — a twenty-four-second owner gameplay video with the class card reading Pavise Crossbowman (Lv. 20): a full Hold formation of crossbow-armed troops with large blue pavise shields advancing on Capture Point A at the fortified stone compound on the classic green field, a blue dragon banner in hand, a halberd-form polearm on the character, no caption or stats attached (October 16, 13:37 +0800); re-checked October 17 — no new posts since the October 16 video; re-checked October 18 — no new posts since the October 16 video; re-checked October 19 — no new posts since the October 16 video)
  • Official COMMAND AN ARMY Discord, #announcements — Update 1 announcement (September 12), roadmap messages and polls (September 12–14), the Emperor-rank Robux contest (September 19), the evolution-rate rebalance + weekend 2× XP boost + next-update preview (September 20), the Laestrygonians poll result (September 21), the UPDATE 3 reschedule to October 3 (September 22), the X2 XP weekend event start (September 26), the Unit Trait poll and its call for the skill tree (October 1), the countdown pair “LESS THAN 24 HOURS” (October 2) and “1 HOUR UNTIL UPDATE” (October 3), the post-launch poll “Pick one dont ask why” — Romans vs Early Gunpowder, posted October 4 and closed October 5 with Romans at 70% (10,855 of 15,504 votes); the Unit Trait poll — open since October 1 — closed October 8 at 16:40 +0800 with “Revamp to Unit skill tree (Wait for next upd)” at 56% (9,243 of 16,548 votes); re-checked October 9 — no new posts since that closure; re-checked October 10 — still none; re-checked October 11 — still none, UPDATE 4 shipped without an announcement post; re-checked October 12 — still none; re-checked October 13 — still none; re-checked October 14 — still none; re-checked October 15 — still none; re-checked October 16 — still none; re-checked October 17 — still none; re-checked October 18 — still none, UPDATE 5 shipped without an announcement post; re-checked October 19 — still none)
  • Official COMMAND AN ARMY Discord, #links — an invite link for the Command An Army League — the separate official guild-wars server announced October 1 — posted by Community Manager Saint on October 10, 2026, 03:49 +0800 (the channel’s first new message since its September 28 bot post); the League server’s invite preview showed 3,431 members (read October 10, 2026)
  • Official COMMAND AN ARMY Discord, #information, Game Information post — class descriptions, Mastery rules, the complete official evolution-path list
  • Command An Army on Roblox — live title tag and update timestamp (re-checked September 28, 2026: bare title, no event tag, update stamp 9/28/2026; the [MONGOLS] tag is back with the October 3 update — re-checked October 4, 2026, and again October 5, October 6, October 8, October 9, and October 10, 2026 — unchanged; by the October 11 re-check the [COSMETICS] tag had replaced it, riding the October 10 UPDATE 4 — “The Cosmetic Update” — launch; re-checked October 12, 2026 — title tag unchanged; re-checked October 13, 2026 — title tag unchanged; re-checked October 14, 2026 — title tag unchanged; re-checked October 15, 2026 — title tag unchanged; re-checked October 16, 2026 — title tag unchanged; re-checked October 17, 2026 — title tag unchanged; re-checked October 18, 2026 — the [COSMETICS] tag has been replaced by [UPD], riding the October 17 UPDATE 5 launch; re-checked October 22, 2026 — title tag unchanged; re-checked October 23, 2026 — title tag unchanged; re-checked October 24, 2026 — title tag unchanged; re-checked October 25, 2026 — title tag unchanged; re-checked October 26, 2026 — title tag unchanged; re-checked October 27, 2026 — title tag unchanged)
  • Eurogamer, PCGamesN, Pocket Tactics code trackers (September 12–13, 2026) — secondary cross-checks for the Update 1 window codes

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